![]() § indicates the deadliest attack in the Iraq War This method can be used to obtain legendary skins.‡ indicates attacks resulting in over 100 deaths The skin that the player obtains in return will be a randomly selected skin of the superior rarity from the case the previously traded skins come from. The game only allows players to trade in skins from the same case, with the only exception being skins from the 4 Starter Cases and the "Jungle" skin from the COR5 with the Common Skins of the Uniform Case. Players who chose to can decide to exchange 6 skins of the same rarity for one skin of the next rarity level (Example: Trading in 6 Common Skins will return an Uncommon Skin in Exchange). Assigning a Weapon to a Case does not prevent it from dropping skins for melee weapons. ![]() If the players want to assign a weapon to a case obtained through the victory bonuses or for a case they bought unassigned, they have to pay a small fee that ranges from 15 to 50 credits depending on the tier of the case. They cannot change their weapon of choice once the transaction has been completed. When a player purchases a case, they are given the option to set the case to drop skins for one specific weapon before completing the purchase. The Starter Case costs 50 credits or 5 Robux). ![]() The Robux prices are always a tenth of the credit prices (e.g. The price of a case key is always twice the price of the case (Example: The Starter Case costs 50 Credits, the Starter Key costs 100 Credits). Players can spend Credits, or alternatively Robux, to buy Cases and their respective keys, independent of each other. The following Melee Weapons can only be unlocked through Legendary rolls:īuying Cases and Keys and Assigning Weapons to Cases Certain Melees in the game can only be obtained through this method. If the legendary skin obtained is for a melee weapon the player doesn't have, they will be granted access to said Melee weapon. If the players get lucky, they can roll a "Mystery Item" of Legendary rarity, which will grant them a skin for a randomly selected melee weapon which has a random chance of being a melee weapon the player does not own. This value is not affected by Legendary skins. The result of this formula is then passed through Roblox's math.floor() function to round it to the nearest integer. ( r 2 ∗ 250 ) ∗ ( 500 + p ) / 5000 represents the price of the case's key. The price of all skins is determined with the following formula: Skins obtained can usually be sold, the price depending on the rarity as well as the Tier of the case they were rolled from. The asterisk convention is not exactly well kept, with some case with no duplicates featuring asterisks, while others feature the asterisks. In cases like Fauna or Fauna 2, customizable skins are marked with an asterisk. Unlike normal skins, customizable skins feature the ability to edit brick color, brick material, texture color, and texture scale. They are usually lower tier skins, and do not feature any sort of control over how the skin is visually presented. Normal skins are non-customizable skins that the player can get in most skin cases. ![]()
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